Post by Arazlam Durai on Sept 13, 2015 15:40:20 GMT -8
CHEMIST
Primary Weapon Types: Knives or Guns
Armor Class: Light
The chemist class act as physicians and herbalists who create and utilize tonics and herbs as their weapons of choice when supporting the team. They have spent a lifetime studying botany and physically manufacture the salves, tonics, and tinctures that people of all assortments require to help heal the sick and the wounded. Their remedies work great for immediate miracles when the White Mage’s prayers are taking too long. The only thing is that the items can only do so much, and chemists always need to restock their supplies. Not only are they great for prescribing medicines, but their alchemist knowledge also gives them a unique prowess in the art of armor handling.
Chemists come from varying degrees of stock, but typically the best ones come from those with money or nobility. A chemist is essentially an individual of science and study. They are always trying to expand their knowledge of botany and anatomy in order to improve the overall health of those around them. Many expand their field into surgery, able to mend bones and discover vaccines against diseases.
These items below are under the assumption that the chemist has the ability to craft and sell them for others to use.
MAIN SKILLS
- Potion: A liquid concentrate of an herbal supplement that gives the character little energy boost. Does not heal physical cuts, bruises, broken bones, etc.
- Hi-Potion: A liquid concentrate of an herbal supplement that gives the character a strong energy boost. Does not heal physical cuts, bruises, broken bones, etc.
- X-Potion: A liquid concentrate of an herbal supplement that gives the character back most of their energy. Does not heal physical cuts, bruises, broken bones, etc. (Master class ONLY)
- Ether: A tincture created from several herbs, restores a little mental energy to the magic caster.
- Hi-Ether: A tincture created from several herbs, restores a decent amount of mental energy to the magic caster.
- Elixir: A finely crafted tonic that restores a character to their full mental and physical stamina. Heals minor cuts and bruises. (Master class ONLY)
- Antidote: A small tonic that removes poisonous toxins from a character's body.
- Eye Drop: A bottle of eye drops that cleanses the eyes of blinding effects.
- Echo Grass: An herbal tea that heals the vocal chords to give back the target's voice.
- Maiden's Kiss: A small pouch of dust that restores the target back to their original self. Dust must be blown at the cursed individual and thoroughly coated for it to revert them back to normal.
- Soft: A salve that purifies the body of the stone enchantment. (Master class ONLY)
- Holy Water: Blessed water imported from the Isle of Mullonde. The chemist boils it down into a concentrated silver vial tincture that reverses the onset affects of necrosis (undead status).
- Remedy: A disgusting, oozing, bottle of medicine akin to cough syrup that cures the target of all their status ailments. Petrify, Blind, Confusion, Silence, Oil, Frog, Poison, Sleep. (Master class ONLY)
- Phoenix Down: A brilliant enchanted feather plucked from the tail of a Phoenix that brings a fallen warrior back to life with a little energy. Feather must be placed on downed individual and it will burst into glittery flames before absorbing into the person to awaken them. (Master class ONLY)
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OTHER SKILLS
- Auto-Potion: Chemist is capable of mending the wounds of multiple people within their immediate range in a rushed setting.
- Throw Item: Allows the Chemist to toss an item with better ease an accuracy to another person within 60 yards distance or around 20 yards high without breaking the container.
- Maintenance: Chemists weather their weapons and armor with a special substance that makes their equipment unbreakable. (Old Chemists' Honor Code that the tempering method will never be given to other people no matter what.) (Master class ONLY)
- Equip Change: Chemist is capable of switching up their armor or weaponry in less than two minutes (or one round of posting). (Master class ONLY)